Eye Catching FNF

What happens when a song you already know note-for-note gets recolored, rebuilt, and thrown at a different BPM without warning? That’s the entire premise behind Eye Catching FNF, a rhythm mod that takes the base Friday Night Funkin’ demo and remixes nearly every track in it into something that only sounds familiar for the first few seconds.

Eye Catching FNF: A Remix Mod, Not a New Story

Eye Catching FNF is built around the B-Side Remixes concept: instead of writing new weeks, it takes the original demo’s six weeks and reworks the music, charts, and character palettes into an alternate version of the same story. Boyfriend keeps his role as the player character, but his sprite work is swapped from the familiar red-and-blue into pink and purple, and that single palette change ends up being a surprisingly reliable signal to veteran players that they’re not in the base game anymore.

Skid and Pump get a similar treatment, except instead of a straight recolor, the two swap their color schemes with each other — Pump ends up white where Skid used to be, and Skid ends up orange. It’s a small detail, but it’s the kind of thing the community points to constantly when explaining what separates this mod from a simple reskin.

Eighteen Remixed Tracks, One Real BPM Match

Across the mod’s full tracklist, eighteen songs get reworked, spanning every week from the base game except for Monster. Most of these remixes shift tempo noticeably from their originals, which is the whole challenge — muscle memory from the vanilla charts will actively work against you here, since notes that used to land on a familiar beat now arrive early or late.

Eggnog and Thorns are the two exceptions worth knowing about: both keep the same BPM as their base-game counterparts, which makes them a more forgiving on-ramp if you’re jumping into Eye Catching FNF straight from the standard game without any B-Side experience.

Long-time players still debate which remix hits hardest — Thorns tends to come up as a fan favorite for how much it changes the mood of its section, while some of the earlier week tracks get criticized for leaning a little too close to their originals to feel like a true reinterpretation.

Week 5’s Mall Cameos

One of the more talked-about moments in the mod happens on the second floor of the mall during Week 5, where creators and characters pulled from the wider modding scene make appearances — Tricky, Hex, Carol, and Whitty all show up here. For players who’ve spent time with other Friday Night Funkin’ mods, this section plays almost like a reward, a nod to the community the mod itself grew out of.

If you’ve never touched another mod before, these cameos will read as just more background characters, which is a fair way to experience it too — you don’t need outside context to follow what’s happening on screen.

What New Players Get Wrong in Eye Catching FNF

The single biggest mistake going into Eye Catching FNF is assuming your timing from the base game will transfer directly. It won’t, not consistently. The remixed BPMs mean you have to actually watch the arrow patterns rather than lean on memorized rhythm, and players who skip that adjustment period tend to blame the mod for being “unfair” when the real issue is charted timing that simply isn’t identical to vanilla.

The other common stumble is going in on Hard difficulty immediately because the base game felt easy by comparison — several of these remix charts are noticeably denser than their originals, and dropping down a difficulty for your first pass through an unfamiliar song is a completely normal way to learn it.

  • Eighteen remixed songs across five reworked weeks
  • Recolored cast, including a full palette swap for Boyfriend
  • Skid and Pump trade color schemes with one another
  • Eggnog and Thorns retain their original BPM
  1. Do I need to finish the base game first? No — Eye Catching FNF plays out the same six-week arc, so you can jump straight in, though familiarity with the original charts helps you notice how much has actually changed.
  2. Which week has the biggest difficulty spike? Community consensus points to the later weeks, where denser note patterns compound with the unfamiliar BPM shifts.
  3. Are the mall cameo characters playable? No, Tricky, Hex, Carol, and Whitty appear as background cameos in Week 5 rather than as opponents you face directly.

Between the recolored cast and the reworked BPMs on almost every track, Eye Catching FNF turns a game you might think you’ve memorized into something that demands you actually watch the screen again, which is really the whole appeal of a B-Side in the first place.

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