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Blob Opera
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The Choicest Voice
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SpongeBob Is This How You Get Your Sick Kicks
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Hiding from Randall Monsters Inc
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Dance Moms – GET YOUR FINGER OUT OF MY FACE
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Doppio switch into Diavolo
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SpongeBob SquarePants – Insultin a mans ship
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Ichigo vs Grimmjow
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Family Guy Peter Does Crack
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TAWOG Have You Noticed That Your Voice Has Changed – The Castle
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Kung Fu Panda o sigma da Bahia
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Peter Griffin Plays Call of Duty Dub
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Stutter incident – Joe Bart
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No This Is My Lolly
Ive Come For Your Pickle
Mr Krabs explaining ghost lore to a horrified Spongebob, only for Squidward to show up out of nowhere and deliver one gloriously random line — that’s the whole arc of Ive Come For Your Pickle packed into just eight short lines.
Mr Krabs opens with five lines building up the Flying Dutchman’s soul-stealing habit in surprising detail, explaining exactly how the ghost swoops down and steals people’s souls before landing on a punchline about precisely where those stolen souls end up being stored. Spongebob gets two reaction lines in response, including a genuinely confused question about what souls apparently look like once they’ve been collected, followed by a full-volume scream once the situation escalates unexpectedly. Squidward closes the whole scene out with a single, deadpan line that gives the pack its title and lands with almost no buildup at all.
- Mr Krabs — the ghost-lore setup and eventual punchline
- Spongebob Squarepants — genuine confusion, then a scream
- Squidward Tentacles — the flat, deadpan closing line
Credited to creator Sinternet, who slipped a cheeky little aside into the pack’s own readme note for anyone who bothers to read it, this is a quick, low-pressure Choicer Voicer pack that works fine solo but is genuinely more fun with three people trading the buildup, the panic, and the flat delivery of that final line back and forth. It’s short enough to run a few times back to back while everyone tries their hand at each of the three roles and figures out which delivery style suits them best.
The pacing rewards a fairly deliberate build on Mr Krabs’s side, since the punchline about where the souls actually end up only really lands if the setup beforehand plays completely straight, treating the whole ghost story as serious lore rather than a joke in progress. Squidward’s single line at the very end works almost like a reward for sitting through that buildup, and getting the flat, matter-of-fact delivery right on that closer is honestly more satisfying to nail than anything else in the pack, short as it is. Because the whole thing runs so quickly, it also pairs nicely with another short pack in the same session if you’re looking to move between a couple of quick scenes rather than settling in for one long recording block. The mismatch between Mr Krabs’s oddly matter-of-fact tone and the sheer weirdness of what he’s describing is really the heart of the joke, and leaning into that seriousness rather than playing it for obvious laughs tends to get the biggest reaction once Squidward’s closing line finally lands.
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