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Doppio switch into Diavolo
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SpongeBob SquarePants – Insultin a mans ship
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Ichigo vs Grimmjow
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Family Guy Peter Does Crack
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TAWOG Have You Noticed That Your Voice Has Changed – The Castle
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No This Is My Lolly
Family Guy Peter Does Crack
This is a pack for people who already like Family Guy’s habit of taking a normal setup and running it somewhere absurd — the kind of player who wants back-and-forth banter rather than a single character’s monologue.
Family Guy – Peter Does Crack is built entirely around a two-hander between Peter and Brian, with the lines interleaved rather than split into separate blocks, so it plays out as one continuous conversation instead of disconnected chunks. The setup is simple: Peter’s made a questionable lifestyle decision and is completely convinced it’s an upgrade, while Brian spends the whole exchange trying to talk him down and getting more alarmed by the second. There’s a beat early on where the show leans into one of its trademark out-of-nowhere jokes explaining how Peter got himself into this, which is very on-brand for the source material but not something the pack lingers on.
Fourteen lines split fairly evenly between the two characters — eight for Brian, six for Peter — means whoever takes Brian gets to carry most of the reactive, exasperated energy, from a sharp burst of disbelief to a calmer, more earnest attempt at offering a hypnotherapist’s number. Peter’s side is shorter but does a lot of the comedic heavy lifting, with a blunt one-word confession setting the whole thing in motion and a final, out-of-left-field callback about the government taking his baby closing it out on the show’s usual non sequitur.
It works best with two people trading lines rather than one person voicing both sides, since the rhythm depends on Brian’s exasperation landing right after Peter’s nonchalance — recorded solo, that timing is harder to sell, though it’s far from impossible if you’re comfortable switching gears line to line. Worth knowing going in: this one leans into Family Guy’s willingness to go for an edgier joke, so it’s better suited to players comfortable with the show’s usual tone rather than someone after a strictly lighthearted bit.
The pacing helps carry it, too — none of the fourteen lines run especially long, so the exchange moves fast, cutting between short bursts of dialogue rather than settling into any single speech. That keeps both roles active throughout instead of leaving one person with all the talking and the other waiting around for their next cue, which is part of why it plays better as a shared bit than a solo run.
Fourteen lines, one continuous scene, and a punchline that only works because Peter delivers every ridiculous line with total sincerity — that’s the whole shape of Family Guy – Peter Does Crack, and it’s a quick, quotable one to run through with a friend.
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